Monday, 9 July 2018

Game Art & Design

Classes are:
Monday 3-5pm
Tuesday 1-4pm

Important Dates:
Critique One: Week 7 Week starting 20th August
Critique Two: Week 10 Week starting 17th September
Critique Three: Week 14 Week starting 15th October

Assessment 1:
Due Friday 10th August 5pm       15%

Proposal – Your proposal should outline your style and genre of game you intend to research and develop. What is the main storytelling and game play methodologies. All your ideas must be supported by visual research and concept art. Your document should be set out to industry standard pitch document standards.


Your’ proposal should cover the foundation of your game design document which should be built on during your project to produce a full game design document by the end of your project. All sections must have succinct clear explanations and supporting concept art.
This proposal should cover:

Title:
    • Game title
    • Intended game Systems
    • Target demographics
    • Game logs
Story:
    • A games story summary
      • Beginning, middle and end
      • Motivations and conflicts
      • Feel and mood of the game
    • Game flow
      • What type of game and the main locations and player goals?
      • Progression and reward system
      • How does came play tie into story
      • What is the victory condition?
Characters:
    • Incorporates a hero with a defined Character arc
    • All characters must have clear motivation
    • Backstory which defines the character type
    • Signature moves, abilities weapons etc.
    • Enemies and or bosses and who are they and how are they being used.
Game World:
    • When and where is your world set
    • Describe what the world should look and feel like.
    • How the player should interact with the world?
    • How do your locations tie into your storyline?
    • Level map should be provided with the concept art.
Gameplay:
    • Detail how sequences of play are presented
    • Are there levels, rounds chapters, mini games, puzzles
    • How do the characters play out in these scenarios?
Mechanics and Hazards:
    • Examples of mechanics which aids the player
      • Moving platforms, opening doors, ladders etc.
    • Examples of Hazards which can hinder or kill the player
      • Spike pits, flaming jets etc.
    • How are these things used in your environment?
    • Power up and what they can give the player
    • Collectibles and their impact on the game
    • Economy system, which is how are the players gaining and spending
Controller:
    • How does the player control elements?
    • Mapping of elements to main game play i.e. controller, keyboard, gestures
    • Where or how is the camera controlled?
Game Experience:
    • The look and feel of the whole project as a consumer product
    • How is it presented to the consumer? I.e. packaging and cinematics
    • How does the player get lead into the storyworld, ie Menus, HUD’s, cut scenes?
Assessment 2:
Due Friday 2nd November         60%

Body of Work – this should be a completed entry level to a game. This includes all artwork and animations optimised for desired delivery. Player’s usability and interaction with game play sound and basic coding. Set up for play during Southsure, with promotional poster.

For this assignment you should have an art based prototype ready for players to interact with your character and world. There must be an introduction page to your game giving your players options to play, escape or learn. Your environment build should be optimised for game play, with physics already applied to allow interaction by the player. The scene should be lit and all post processing applied. The characters should be optimised and ready for game play. There animation trees should work seamlessly with player input and they should react with their environment. All menus, maps and Head Up Displays should optimised for the game engine and be within the game and ready for scripting.
Characters:
  • Motion trees must be set up and work with the scripting to allow seamless player input
  • Character design must be match the look and feel of the game and your research with texturing and lighting complementing the design
  • Characters must appeal to your intended target audience
  • Animation must be smooth with all pops ironed out.
  • Animation must be weighted correctly
  • Appropriate sounds
Environment/props:
  • All items should have the correct physics applied to allow the characters and objects to interact.
  • All artwork must be of a high professional standard
  • All items should be complete and textured
  • Artist development must reflect your intended style
  • All items must be technically professionally finished and optimised for unity
  • Cameras must be set appropriately to enhance gameplay and have all post production filters applied
  • All areas should be lit to reflect stylistic intend and gameplay
  • Appropriate sounds and sound track
Menus, HUD’s and maps:
  • All user interfaces should be logical and player friendly
  • Entrance Menus should all be coded and in full working order
  • HUD’s should be designed to minimalize player distraction and maximise game play
  • All imagery should be optimised for the game engine
  • If a map is needed it should be easy to access and optimised for player use
Appropriate sounds and sound track