Sunday, 29 July 2018

I made a game!

I followed the Unity Making a Flappy Bird Style Game tutorial and it was super interesting and handy.
https://unity3d.com/learn/tutorials/topics/2d-game-creation/project-goals?playlist=17093

I used their art so none of that is mine but I wrote out the code myself, copying what was written in the tutorial. All the scripts for reference are on the site at each stage and have notes in it.

I definitely think this is the type of game I want to make. But I'd need to make it have an ending/finish line. Which would probably need to be coded in somehow. The code I have written today I should be able to copy and then change the naming conventions to suit.

Chris gave me a great idea to make this game but with my mermaid character in the sea. I'd just need to make the background, and animate 3 frames of the character, and have an obstacle, seaweed probably.

This also makes me think about changing the style of the characters to a kind of pixel style in Fastest Flyer at least. I won't have to animate as much and it might be nicer as a standalone game in the app store with that kind of style. I'd also like to keep the background as simple as possible at first and then amp it up if I have time.

An interesting and good thing I learned was that Unity can take font files without having to install them, which means I could use any font! Plus need to find my font as a font file somewhere. I'm not sure if they'll be stored somewhere on the computer if they're already installed?


Also, I really like and prefer this layout in Unity. I can immediately see things in my game view and it feels nicer to navigate around. Just remember not to change anything while the play button is on!!