https://unity3d.com/learn/tutorials
There's a 2D one:
https://unity3d.com/learn/tutorials/s/2d-game-creation
Where I found this Live Session:
https://unity3d.com/learn/tutorials/topics/2d-game-creation/project-goals
How to make a flappy bird style game, which is almost exactly what I want to make!
Already in the first video it's made me think about having the background move, not the character because of the endless runner type of game that it is. I think this is what I'll need to do.
- Moving the world instead of the player.
Though flappy bird only has the one button, (I want up and down controls in mine).
It's going to show me how to repeat and cycle the background and obstacles. Also non-realistic physics to get a precise style of controls.
I downloaded the assets:
It would be nice to have more parallaxing stuff but for the basics I think having these two background elements plus one obstacle (not a pillar, something more relevant) would be best to start off with.I definitely think moving the background is key. But I did just think maybe it wont work with ghost Kahu?
Explained in one of the videos in the course, moving the background is much better for the game, less glitching.
