Now he's going up and down.
Rambling Notes:
should I also put it on the moving leaves? making them not prefabs? or just never apply
I still dont know what's wrong with the plants and their colliders.
the fix in paper plane throw was to make both colliders not 2D ones. but that shouldn't matter here?
I think I'll need to flag the bottom tracker thing. unless i find a video tutorial somewhere but idk where. I thought maybe racing games would have it but i haven't found any yet. It annoys me because it must be possible but i cant find anything saying how.
it also seems that I'll have to keep fletcher being able to go everywhere, when the x position is taken away he locks to his original position. i dont really care at this point, it does mean if the game screen is smaller than the computer he will disappear if the mouse is outside of the game window. again, i dont care. it'll give the illusion of working if the player isnt stupid (i know i should assume they are tho)
I still need to put on the slow the camera scroll speed down when he enters plant tags, which i assume will go on the scrolling object script?
whoever wins could get a link on the text button to the next video they have to go to. fletcher's win just triggers the end card and link to play again.
I'll need to make a website, or have it on the monarch park website on a hidden page.
I need to make a pause menu, and back button.
coding is disgusting. I dont mind writing it from a tutorial but having to problem solve and figure out how to apply stuff to other things is doing my head in. I hardly understand any of it.
Had a chat with Ryan and it seems I will need to put a script on each option in the paper plane throw. mainly cos idk how tags work.