Sunday, 22 July 2018

Top down 'shooter' minigame

Another minigame I want to make for my visual novel is a game where Katie throws the paper plane in class and has three outcomes for the next path the player goes down.
The options are:
  • Hit Kahu
  • Hit the teacher
  • Or miss/not hit anything
I was thinking that it could be an 'angry birds' kind of game on the side and aim and throw the plane. But it might be too difficult.

From the Extra Credits video, apparently top down shooters are up there on 'easy' games to make, depending on how complex the idea is.
So I had a google and came across this Unity tutorial which shows how simple it could be.
https://youtu.be/lkDGk3TjsIE this channel has lots of other tutorials too.

The changes for my game would be for the plane to only be 'shot'/thrown once. I have the classroom mocked up in 3D so I could get a top down view. The view for the characters would probably be not quite top down in order to see the characters.Top down but side characters maybe? Or this minigame could be chibi style?

So it'd be top down and Katie has the paper plane in the bottom center. It's on a moving side to side aimer that needs to be clicked to throw. The auto movine means it's more random the next choice maybe? Kahu is on the left side of the room and the teacher is on the right. If the plane lands in the middle it's a miss. The hit boxes need to be reasonable, maybe an equal choice for each? 
This game is to be really simple in order to move on and get the next choice/path in the story.

With this aim and shoot mechanic I think of infinite minigolf that also has a power mechanic.
Related image This is in a 3D space though. I think I could get away with not having the power section.

Another more likely type of game style are the bubble shooting games.
 This one is super simple, the mouse controls where to aim and a click fires the bubble.
There are lots of arrow shooting games too but most are on the side.
I think I could use the likes of this bubble shooting one but have the aimer automatic.

Found this little game that has also has the type of thing I'm after:
http://irmirx.tumblr.com/post/156263642147/for-global-game-jam-2017-we-made-a-little-social


I'll do some sketches:

So my first background was this:











This is basically exact top down.
But the 2D characters are hard to see.

I played around with another camera angle:









The characters are a bit easier to read.



I think this third version is best:









I can use the 2D characters how they already are, and it made me realise that I don't have to stick to exactly top down or exactly side on. This view will still let the player aim and throw the paper plane. I can angle Katie a bit more to see better too.

Here's a simple mock up that includes the hit boxes and plane area:


Finished background art: